How to 1stViewChar moves forward automatically?
Hello, developers. I'm planning to make an arcade game in 1st view on Android. Just like a Temple Run. (yeah I'm learning about that tutorial, but that's a 3rd view.) In my game, player plays in 1st...
View ArticleIs there anything like Sub-tag?
Hi, developers. I'm usually use FindGameobjectWithTag("TAGS"). I'm wondering that how to make sub-tag. Sub-tag what I mean, is just like class. . Example) Tag : Enemy, Sub-tag └ ArchEnemy, BossEnemy,...
View ArticleHow to detect enemy in effective way?
Hello, developers. Now, I have trouble with detecting enemy. Most of coders use Raycast when they need something to detect specific thing. But raycasting is not quite good, I think. For example, void...
View ArticleWhy is character turned over by objects?
Hello, developers. I got a problem with character. First of all, my character consists of like below. Player └ Plane └ Camera The problem happens at below situation. ![alt text][1] ![alt text][2] ![alt...
View ArticleIs it possible to check which point is being touched?
Hello, guys. I'm coding with some primitive meshes such as sphere, cube, cylinder. For now, I'm planing about game like billiard. If I add force to specific mesh, the mesh checks which point is being...
View ArticleHow to check transform by frame?
Hello, Developers. I'd like to check difference between now frame and previous frame. So, I wrote a code like below. public class Test : MonoBehaviour { Transform oldPosition; Transform newPosition; //...
View ArticleCan I display my screen on Unity?
Hello, developers! I have trouble with 'How can I display my monitor's screen on Unity'. It sounds weird, isn't it? But, it is nessary to my project, whether it is possible on Unity or not. My project...
View ArticleHow to save Texture2D to BMP?
Hello, Developers! I'm doing project with capturing from webcam and printing image that captured by webcam. Since there is no way to connect directly to printer and to print in Unity/C#, I divided this...
View ArticleWhy does Arduino's servo motor go wild?
Hello, developers. I have a problem with servo motors. I connected like below. 'Oculus Rift' - 'Unity' - 'Uniduino'(Unity's asset) - 'Arduino' - 'servo motor' So, I planned as when Oculus moves, Unity...
View ArticleWhat is the fastest way to capture from cam?
Hello, developers! My project is to connect Oculus and webcam by Unity and Arduino. When Oculus moves, webcam which is connected with Arduino/Servo motor moves synchronously and each specific frames,...
View ArticleHow to plot the script asynchronously?
Hello, developers I'm going on my project which webcam shows view and captures its image when some frames reaches. But there's a problem. When **capturing process** goes on, **showing process** stops,...
View ArticleHow can I rotate smoothly in moving with iTween?
Hello, developers. I've noticed iTween, one of the Unity3D's great plugins. I used code like below. iTween.MoveTo (gameObject, iTween.Hash ("path", path, "movetopath", true, "orienttopath", true,...
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